It’s Time For ‘Destiny 2’ To Beef Up Its Free-To-Play Offerings

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One of the first things Bungie did when it spun off from Activision was create a plan to acquire Destiny 2. free playwhich was clearly not allowed in previous transactions.

When Destiny 2 launched its new format, it was actually pretty awesome. I know a lot of people that was the starting point for getting into the game for the first time and being free to play means the first two years of content is actually free was doing. Vanilla Red War campaign, Curse of Osiris and Warmind DLC, first three seasons, Forge, Drifter, and Opulence. It was a lot of content.

Then Beyond Light hit and it was all gone. Literally almost everything that makes up the F2P experience has been shoved into a content vault other than base playlists and basic access to planets as patrol spaces. So Bungie had to scramble with a new player onboarding system that was reduced to a very basic Shohan-driven questline, but since then? The F2P experience has felt decidedly anemic. and may be almost non-existent.

The problem is that F2P content added is so sporadic and random that it doesn’t follow any consistent pattern for players. The old system was a full campaign, structured DLC, and a taste of what the seasonal model was like. What’s new is this intro to his quest and a bunch of random activities, free dungeons here and there, and his two free raids pulled from Destiny 1. It’s called “Dares of Eternity”. But it’s not a consistent package.

I have previously argued that Bungie should work to bring back the Red War campaign. The player initially paid him $60, which later served as a proper intro to the game. But that now seems like a pipe dream.

I know Bungie is planning to introduce a big new “Guardian Rank” system with Lightfall meant to guide new players to certain milestones and teach them aspects of the game. But that’s just a progression model, not the actual content.

We always thought that the idea of ​​Destiny 2 being free to play meant that over time we would start gradually incorporating older expansions as part of the F2P model. I was pretty surprised that instead of making the Forsaken DLC free three years after him, Bungie’s content kept the campaign and continues to sell leftover scraps as “Forsaken Packs” to this day. Now in an age where Shadowkeep should probably be free with Beyond Light, Witch Queen, and his Lightfall in-game, it almost certainly won’t be.

Destiny 2 is way too monetized at the moment, and it’s a pain to keep splitting the game up into all these paid expansions. This is a game that sells all old expansions, even half-saved ones, even though they are many years old. They have a full microtransaction shop, they pay him four times a year for seasonal content. There is now a dungeon pass with these activities sold separately. Too many.

My advice is to phase out the old DLC and make it part of the F2P experience. Forsaken should not be vaulted and Shadowkeep should be released when Lightfall hits. Past that, I fully believe the F2P player should also be able to access his Stasis at this point.

Guardians Ranks may be fine, but that’s not the main problem with F2P today. It’s the content, or the lack thereof, that has changed since F2P was first introduced because it’s all gone.

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